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The Horned God: The Hunter, the god of Annwn itself, he appears as a tall,
cloaked Sylvan with the eyes and antlers of a stag, or at times as a magical
white stag. Shapeshifters and graisha may be His priests, and Seers, as
well as the new Aether-Elementals, for he is the God of magic and mystery,
ancient wisdom and what lies beyond the veil. He alone can read the Wyrd of
a soul, and tell where its next life should be spent. He is both beloved of
his people and feared by them, for he is the unknown personified. He is
called 'Forever King', 'Winter King' and 'true Arawn' by his fearful
worshippers, who also see in him the roots of the Aelfar and the tie a king
must have to the Otherworld. To be made Arawn, an Aelf must spend a night
with His priests in the circle alone, and not all survive this testing.
The Raven: The Goddess of War, she is always invoked when a Court wages war
on another. A bloodthirsty Goddess who appears as an Aelfar woman with a
fearsome axe, a black feather cloak, brilliant red eyes and a shock of
blood-red hair, or as a massive raven with a knowing look, she too is feared
as well as courted, for she determines who will die in battle, who will lose
and who will win. She is the personification of the red rage within, all
too familiar, destructive and terrible in her power. She brings the souls
of the dead to the Hunter for Him to read the path of their Wyrd, and
dispenses the soul to its next body accordingly. Shapeshifters and graisha
may be Her priests, and any mage who is not Clairvoyant can follow Her path.
She also is responsible for testing the woman who would become Morgase of a
Court.
The Green Man: Less powerful than the two Great Gods, the Green Man is
nonetheless vital to Aelfar culture. He is the god of fertility, the god
the Aelfar appeal to for a fruitful harvest and peaceful times. His sacred
sites are everywhere, for he is the personification of all the place-spirits
in the Aelfar world. Every Shaped tree has a portion of the bark left
unShaped or Shaped into his face, and every Aelfar reveres him. He is not
all light and joy - he has a second face, and if he grows angry, crops will
fail and babes will be stillborn. He is held responsible for droughts,
storms, cliffs collapsing, earthquakes and other natural disasters, and few
Aelfar will dare his wrath. But, for the most part, he is the God of the
short northern Summer, whose power can never stave off winter but who makes
life worth living. His priests are Earth-Elementals, though they have
considerably less standing than the priests of the two major deities. They
tend towards hermitry, living alone or with an acolyte, tending the forest
and living lives of peace and contemplation
Heroes too are important to the Aelfar, and though not worshipped they are
venerated. The deeds of each of these heroes are passed on to generation
after generation. Not all the heroes are big men, or mages or kings, though
all are portrayed as greater than their fellow Aelves, be it by courage,
deceit, luck or judgement. Every now and again, another Aelf is elevated to
the status of hero, and that Aelf's tale is written and sung along with the
others.
The greater Aelfar deities are worshipped in certain places - a circle of
stones, a chalk carving covering the side of a hill, beneath massive trees
and so forth. There are no two places the same, and all are on lines where
the priests believe the forces of Aether run strongest. To create a new
sacred site is a difficult task, beginning with locating the lines and their
intersections, and then acquiring materials that Seers say will please the
Gods in this site.
The priests, or Derwydd, are the judges and lawkeepers as well as the
religious leaders of the Aelfar. Only the Derwydd know the true-names of
the twin Gods (the Green Man has no true-name); only a Derwydd may speak
with their chosen God. The Aelfar worship bloody-handed gods, and it is the
task of the Derwydd to keep them appeased. Unusual among their bloodthirsty
and politicking kin, Derwydd both male and female tend to be kind, peaceful
and just. It is their duty to sacrifice others, both Aelf and prisoner, but
they do not relish it - those who do are not permitted to become Derwydd,
for an apprenticeship to the priests does not grant automatic priesthood
later in life. Only a third of Derwydd novices survive to become full
Derwydd 20-25 years after they begin their novitiate, and the tests have
nothing to do with physical prowess or magical power, though it may seem
that way. The Derwydd, as all Aelfar, have complex minds, and everything to
them has more than one meaning - a single test, which may seem obvious,
usually tests at least four things, and the obvious road is the easiest path
to failure. Failure generally means death, though it can mean exile if the
unfortunate survives, for they know too much of the ways of the Derwydd to
stay among the Aelfar.
Some of the children who go to the Derwydd are not there to join the
priesthood. There is a second order besides the Derwydd, the Bardioc. It
takes a Bard 15-20 years to learn his or her trade, and a Bard is considered
as sacred as a Derwydd. Bardioc, being junior priests as well as musicians
and storytellers, learn the tales of the Aelfar as well as the laws, and
where there is no Derwydd a Bard is often called to stand in his place. It
is the duty of a Bard to travel, to spread news and wisdom wherever he goes.
In this manner, even the most isolated Courts are connected to the Aelfar
stronghold and homeland of the island of Albion. Derwydd and Bard generally
regard themselves as siblings, seeing neither one nor the other as of higher
standing - they are two faces of the same vocation, and each fulfils
functions the other does not. Most Aelfar, however, see the Bardioc as less
than the Derwydd.
The Derwydd and Bardioc have mastered the art of writing, having absorbed
the runic system from the Aesir. Though the runes have changed over time to
a system unreadable by the Aesir, the root of Aelfar writing is obvious.
Writing is an art only taught to Derwydd and Bardioc, and only used for
sacred purposes, either to decorate artifacts with meaningful symbols or to
preserve the tales of Aelfar heritage. The Derwydd who first obtained the
secret of runes from the Aesir had his own tale written by his students,
becoming a hero whose legend is still recounted by the Bardioc.
Derwydd sacrifices are prisoners obtained in battle, troublemaking slaves
or, on one day of the year and in other times of great need, a single Aelf
chosen by lot to be a messenger to the Gods. Aelfar who are to be
sacrificed in this manner rarely attempt to escape their fate, for the Gods
will bless his soul greatly as they send him to the next life. The Aelfar
believe in reincarnation, but with a difference - they may not be
reincarnate as humanoid, or even animal. They believe that every living
thing has a soul, and thus some souls that were once Aelfar can be found in
trees, animals or even as other Aelfar. As the Hunter reads the Wyrds of
souls, the Raven distributes them to their new places - but very few Aelfar
are reincarnated as Aelfar without another life in between. Most Aelfar
feel a bond to something of the wild, the type of animal or plant they
believe themselves to have been in a previous life. These bonds are
confirmed by the Seers of the priesthood, who at a child's birth, will
decree the geasa that the youngster must live with throughout life, one of
which is usually 'bring no harm and cause no harm to be brought to (insert
species here)' If an Aelf breaks a geas, he traditionally goes out in the
wildwood to embrace death, seeking to regain his lost ties to the Gods by
accepting his fate. A geas-broken Aelf cannot be the yearly sacrifice,
since he has broken the laws of the Gods and his life, forfeit anyway, has
no meaning.
Last Updated: 2/20/2001
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