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Once each year, on the day of the Dead when the year too dies, five days
before the new year begins and the chosen Aelf dies, the Aelfar ride out for
the Wild Hunt, led by the fated Aelf. Neighbouring Courts near the edges of
the Wildwood band together to terrorise the other races who dwell outside.
For one night, the Aelfar indulge in a killing frenzy - and each year, it is
rumoured that a favoured group of Courts is led by a tall stranger in
shining silver scale armour with a pair of antlers emerging from his
temples. On this hunt, no living creature found outside a building is
spared. Man, woman, child, beast of the field and wild creature, all that
are found must either join the Hunt or die - and which is entirely up to the
whim of the Hunt-Master.
A great annual games is held each year in the height of summer before
Harvest, when the Courts of a region send their best athletes to compete in
tests of physical and mental agility. Court Champions, one physical one
magical and one mental, are created at these events, and it is not unheard
of for a crown to change hands at the Kingsmoot afterwards, which every
Aelfar champion and their rulers attend. For this week, hostilities between
Courts are suspended as the local Aelfar get together for a large party, of
which the contests are but a part. Many new alliances and marriage offers
usually come from these events, as this is the only chance most have to see
other Aelfar without trying to kill them.
Last Updated: 2/20/2001
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